Picking the right tool in Genshin Impact can feel overwhelming - hundreds of options, five weapon classes, and a gacha system that loves handing out duplicates you don't need. But finding the Genshin Impact best weapon for your roster doesn't require pulling every banner or hoarding every billet forever. It comes down to understanding what your characters actually need and matching that to what you can realistically obtain.
This guide covers everything: premium five-star picks, craftable workhorses, and the accessible alternatives that carry F2P accounts further than most players expect.
Decision framework

No single weapon is universally "best." Context matters far more than rarity.
Before committing resources to any weapon, ask yourself:
- What weapon class does your character use?
- What role are they filling - main DPS, sub-DPS, or support?
- What main stat does their kit scale off (ATK, HP, EM, ER)?
- What does your team composition already provide, and what's missing?
Acquisition routes also shape what's realistic for your account:
- Gacha (premium): Five-star weapons from limited weapon banners and other wish pools - high impact, high cost
- Crafting: Four-star weapons made from billets and regional materials - reliable and repeatable
- Events and fishing: Event-limited and fishing rewards can provide free four-star options with strong passives
- Standard banner drops: Favonius and Sacrificial four-stars can appear in the Standard Wish pool
For most accounts, a thoughtful mix of accessible four-stars, crafted options, and the occasional three-star at R5 covers the vast majority of team needs. Refinement is a real power multiplier - an R5 craftable can punch well above its rarity.
Prioritize weapons that solve energy problems, buff team damage, or align with a character's main stat scaling. Rarity alone is a poor selection criterion.
When building for difficult content, weapon choice becomes even more critical. You can read more about team optimization in the builds to understand how weapon utility intersects with floor-clearing strategy.
The five classes to keep in mind: sword; claymore; polearm; bow; catalyst.
Weapon classes
Each class serves different characters and fulfills different roles. They aren't interchangeable, and synergy with a character's kit matters far more than raw base stats.
Sword
Swords suit a wide range of roles - main DPS, sub-DPS, and support alike. Stat priorities vary heavily by character: crit rate/damage for offensive builds, EM for reaction carries, ER for burst-dependent supports. Several standout craftable options exist here, making swords one of the more accessible classes to gear on a budget.
Claymore
Claymore users can fill main DPS, sub-DPS, support, or physical roles, with ATK and crit often being priorities for damage builds. Some characters scale off HP or DEF instead. This class has solid craftable picks for general use, but several ceiling options are premium or signature pulls.
Polearm
Polearms cover a wide range - from pure ATK carries to ER-hungry burst enablers. EM and ER are frequently needed stats alongside ATK and crit. The class benefits from strong accessible four-stars, including fishing rewards that are especially valuable in specific roles.
Bow
Bows serve on-field DPS, off-field damage dealers, and support characters. Crit rate and ATK dominate for damage roles, while EM matters for reaction-based archers. Craftable bows are serviceable, but premium options can hold a wider gap over alternatives compared to some other classes.
Catalyst
Catalysts are used by on-field damage dealers, off-field damage dealers, and support casters. EM can be important for reaction-focused characters; ER matters for burst supports. Notably, several three-star and four-star options - including event picks - match or outperform premium pulls in support-oriented contexts.
Do not assume all weapons within a class are interchangeable. A polearm built around ER passives may provide little value to a character who rarely uses their Burst or stays on the field.
Premium options
A premium weapon means a five-star, gacha-exclusive item - often a signature piece designed around a specific character's kit. These carry the highest base stats and unique passives, but "premium" does not automatically mean "best for everyone."
Signature weapons are often among the strongest options for their intended carrier. Outside that specific character, their passives may go to waste. Pull only if the weapon fits a priority character in your roster.
Here's a breakdown by class:
Swords:
Freedom-Sworn - EM-focused, excellent for reaction-based sub-DPS units
- Haran - crit-oriented with a party-assisted stacking passive, excellent for aggressive on-field carries
Mistsplitter Reforged - elemental damage and crit stats, one of the strongest offensive sword options
Claymores:
Redhorn Stonethresher - DEF-scaling passive, exceptional for characters who convert DEF to damage
A Teaspoon of Transcendence - tailored to Sandrone's kit; its value is more situational on other claymore users
Polearms:
Staff of Homa - HP-scaling with dual-phase passive, consistently near the top for HP-based or aggressive carries
Primordial Jade Winged-Spear - ATK stacking with on-hit passive, broad offensive utility
- Staff of Scarlet Sands - EM-to-ATK conversion, fits reaction-heavy polearm users
Bows:
Polar Star - crit-focused with ATK stacking from Normal Attacks, Charged Attacks, Elemental Skills, and Elemental Bursts
Aqua Simulacra - CRIT DMG and HP bonuses with a conditional damage bonus, notably strong on HP-scaling archers
Elegy for the End - ER substat and a team buff that grants EM and ATK, designed for support-oriented bow characters who buff the team
Catalysts:
- Kagura's Verity - elemental skill damage stacking with crit stats, purpose-built offensive catalyst
The Widsith - technically a four-star, but its rotating buff wheel makes it premium-tier for burst windows on the right characters
Premium weapons are only worth targeting if you have a character who can fully utilize their passive and stats.
Some premium options do provide team-wide utility - Elegy's party buff, for instance, functions even on characters who don't personal-DPS heavily. That broader utility justifies pulls in specific team contexts.
Craftable options

Craftable four-stars are the backbone of F2P weapon strategy. Made from weapon billets and regional materials, they're repeatable and refineable.
At R5, several craftables can compete directly with gacha four-stars and, in specific contexts, even challenge five-star options.
Here's what stands out by class:
Sword:
Iron Sting - EM substat and elemental-damage passive, excellent for reaction-focused carries
Sapwood Blade - ER substat with an EM-granting passive, fits Dendro-adjacent supports
Finale of the Deep - ATK substat and an ATK passive that interacts with Bond of Life, flexible for characters that can use its effect
Claymore:
Prototype Archaic - generalist ATK-focused option, the default recommendation when nothing else fits
Tidal Shadow - ATK passive that activates after healing, strong for characters who can maintain its effect
Earth Shaker - ATK-focused Fontaine craftable that boosts Elemental Skill damage after certain Pyro-related reactions
Polearm:
Kitain Cross Spear - EM substat with unique energy self-sustain passive, solves multiple needs at once
Prototype Starglitter - ER-focused, useful for burst-reliant supports who lack energy
Moonpiercer - EM with Leaf passive, fits Dendro-centric team compositions
Bow:
Prototype Crescent - ATK substat with a situational ATK boost after hitting weak points, one of the stronger general offensive bows
- Sapwood Bow - ER substat with an EM-granting passive, fills Dendro team support niches
- End of the Line (fishing) - accessible, with an Elemental Skill-triggered AoE damage effect
Catalyst:
Prototype Amber - HP substat with energy restoration and party healing after using an Elemental Burst, valuable for healer-catalyst characters who need consistent burst uptime
Flowing Purity - ATK-focused Fontaine craftable for elemental-damage casters
Blackmarrow Lantern - EM-focused Nod-Krai craftable for Bloom and Lunar-Bloom teams
Craftable weapons at high refinement can outperform many gacha 4-stars, especially for F2P players.
When deciding where to spend billets, prioritize weapons that either:
- Fit multiple characters you actively use
- Solve a critical stat gap (energy, EM, healing output)
- Have no accessible substitute from fishing or events
Avoid sinking billets into niche picks that only serve one character - unless that character is a cornerstone of your account.
Accessible alternatives
Beyond craftables, there's a rich pool of weapons that require no billets and minimal or zero spending.
Three-star standouts
These are often overlooked but genuinely powerful at R5:
Thrilling Tales of Dragon Slayers (catalyst): ATK buff on swap - one of the most impactful support weapons in the game for certain team setups
Harbinger of Dawn (sword): CRIT DMG substat and a CRIT Rate passive when HP stays above its threshold - strong for crit builds on off-field sword units
Slingshot (bow): Close-range damage passive, usable on specific archers with short-range kits
White Tassel (polearm): Normal attack damage boost, fits physical or normal-attack polearm carries
Battle Pass weapons
BP weapons are popular value picks for low spenders - strong passives at R1, refineable over time:
The Black Sword (sword): Crit rate substat with healing when Normal or Charged Attacks score critical hits, consistent offensive pick
Deathmatch (polearm): Crit rate substat, ATK passive that scales with enemy count, broadly useful
Solar Pearl (catalyst): Crit rate substat with skill/burst damage cycling passive, offensive support or DPS
Serpent Spine (claymore): Crit rate substat with stacking damage bonus - the default recommendation for many claymore DPS users
Viridescent Hunt (bow): Crit rate substat with crowd-pull passive, helpful in mob-dense content
The best battle pass weapon Genshin offers is often the one that fits your main DPS or support role - Serpent Spine and Deathmatch are top picks for many accounts.
Event and fishing weapons
The Catch (polearm): ER substat with elemental burst damage and crit rate passive - exceptional for many burst-focused polearm characters, and completely free
Fleuve Cendre Ferryman (polearm): ER focus, fits skill-dependent polearm supports
End of the Line (bow): Fishing reward with an Elemental Skill-triggered AoE damage effect, accessible offensive bow
Standard banner four-stars
The Favonius and Sacrificial series deserve special mention:
- Favonius series (all classes): Can generate energy particles on critical hits, solving team energy needs across the board
- Sacrificial series (several classes): Can reset an Elemental Skill cooldown, enabling double-skill rotations for supports who need frequent skill uptime
For supports especially, these two series frequently outperform higher-rarity options purely through the utility they provide to the rest of the team.
Use cases

Different account states call for different priorities. Here's how to think through the decision across common scenarios:
Early game:
- Lean on accessible three-stars at R5 and whatever craftables you can build immediately
- Don't hoard billets - craft the generalist option for your main carry and refine over time
F2P teams:
- Craftable and event/fishing weapons at high refinement are your ceiling among permanently accessible options - and it's a high ceiling
- The Catch, Prototype Amber, Prototype Archaic, and Kitain Cross Spear cover an enormous portion of account needs
Premium pulls:
- Only equip a five-star when its passive and stats genuinely match your character's kit
- A mismatched five-star can lose to a matched four-star at R5
Spiral Abyss and endgame:
- Prioritize weapons that solve energy (Favonius, Sacrificial, The Catch), buff team damage directly, or maximize your main DPS's output
- One weak weapon in a rotation can create a bottleneck that impacts the entire team's clear speed
Character-specific synergy:
- Some weapons are especially closely tied to one character - A Teaspoon of Transcendence on Sandrone, or The Catch on burst-focused polearm carries
- Outside those specific pairings, look elsewhere
Always run through refinement level, team composition, and actual stat needs before locking in a choice. A weapon that looks weak on paper can outperform by a mile if it patches a gap the rest of your team can't cover.
Common selection mistakes
Even experienced players fall into these traps. Knowing them prevents wasted resources:
- Equipping by rarity alone: A five-star with a mismatched passive contributes less than a well-refined four-star that fits the character's scaling
- Over-investing in single-character craftables: If a craftable only benefits one unit and that unit already has a better option, the billet is better spent elsewhere
- Ignoring refinement: A craftable at R1 can underperform an R5 three-star. Refinement isn't optional - it's a core part of the weapon's value
- Overlooking energy for supports: Supports who can't ult consistently damage the entire team's rotation. Favonius and Sacrificial weapons often deliver more value than a higher-rarity offensive pick
- Assuming signature weapons are universally optimal: They're designed for one character. On anyone else, the passive frequently sits dormant
- Mismatching stat priorities: Putting an EM-focused weapon on a character who doesn't run reactions, or an offensive crit weapon on a healer who scales from HP or ER, wastes much of the weapon's value
Review weapon passives carefully before investing. A well-matched R4 four-star can outperform a mismatched R1 five-star in actual gameplay.
The cleanest approach: match the weapon's passive to your character's mechanics, confirm the main stat fits their scaling, and only then consider rarity as a tiebreaker.
